Martin Greenall CV
As an animator I’ve strived to be creative, hard working and deliver what was expected of me in a timely fashion and as part of the development process I've regularly liaised with Design, Character Leads and programmers in order to implement my animations. This has meant problem solving and developing ideas where they were needed so that the character functioned properly and animated to specific requirements.
Software
Software | Experience | Software | Experience |
Motionbuilder | 6yrs | FaceFX | 2.5yrs |
3ds Max+character studio | 3.5yrs | Photoshop | 3.5yrs |
Unreal engine | 4.5yrs | Vicon IQ | 6 months |
Maya | 3.5yrs | Umity Engine | 6 months |
Employment History
July 2013-Present From The Ether, Teesside
Founder and Freelance Animator
Project Zomboid (PC)
Plants vs Zombies: Last Stand (Unity/Arcade machine)
Broken Sword: The Serpent's Curse (Outro Cinematic)
- extensive experience with the clean-up and preparation of motion capture data for in-game and Cinematic use.
- generated hand key animations for characters in-game and Cinematics
- knowledge of animation pipeline creation and troubleshooting
Jan 2014-August 2014 Atomhawk, Gateshead
Contract Animator
Broken Sword: The Serpent's Curse (Outro Cinematic)
- Hand keyed animations for Cutscenes
- Lighting and Rendering set up in Maya and Mental Ray
- Rigged and skinned characters
- Posed, lit and rendered in Maya for marketing and promotional material
- Responsible for 3d Character Animation
Jan 2012-July 2013 Eutechnyx, Gateshead
Animator
NASCAR: Redline (iOS, Android)
Ride To Hell (PS3, Xbox360, PC)
- Used motion capture data and generated handkey animations for Cutscenes
Dec 2010-Dec 2011 Garland Coupon, Thornaby, Teesside
Data Entry Clerk
- Accurately record coupon data using propriety software
- Audit and mentor other data entry clerks
Nov 2009-Aug 2010 Bizarre Creations, Liverpool
Contract Animator
James Bond: Bloodstone (PS3, Xbox360) Activision 2010
- Used motion capture data and generated handkey animations for in game use
- Cleaned up raw motion capture data with Vicon IQ
- Set up animation trees and animation states in propriety software
April 2008- July 2009 Midway Newcastle, Newcastle
Senior Animator
Necessary Force (PS3, Xbox360) unreleased
Wheelman (PS3, Xbox360, PC) Midway/Ubisoft 2009
- Used motion capture data and generated handkey animations for in game use
- Set up animation trees and animation states in UE3
- Helped troubleshoot and maintain animation pipeline
- Generated FaceFX animations for cutscenes
- Supported Cinematics Team
- Produced pre-production and previsualisation animations
- Supported 'Havok Behavior Tool' and 'Morpheme' research strike teams
Jan 2006- April 2008 Midway Newcastle, Newcastle
Animator
Wheelman (PS3, Xbox360, PC) Midway/Ubisoft 2009
- Used motion capture data and generated handkey animations for in game use
- Set up animation trees and animation states in UE3
- Produced pre-production and previsualisation animations
April 2003- Jan 2006 Atomic Planet Entertainment, Middlesbrough
Animator
Daemon Summoner (PS2) 2006
WWII: Soldier (PS2) 2005
SAS Anti-Terror Force (PS2, PC) 2005
Stealth Force (PS2) 2005
10 Pin: Champions Alley (PS2) 2005
Jackie Chan Adventures (PS2) Sony 2004
Darkwind (PS2) In2Games 2004
- Handkeyed animations for in game use
- Generated in game cutscenes
- Skinned characters
EDUCATION
2000-2001 University of Teesside, Middlesbrough
Masters Degree Computer Animation
1996-1999 University College Scarborough, Scarborough
2:1 BA Visual Art and Art History
Name and contact details of two referees to be supplied on request